AI Insights · Timothy · October 2022
Top 5 Entertainment Mascot Games on Android in Europe Q3 2022
Discover the performance trends of the top 5 entertainment mascot games on the Android platform in Europe for the third quarter of 2022, including downloads, revenue, and active users.
Throughout Q3 2022, the top 5 entertainment mascot games on the Android platform in Europe showed varying performance trends across downloads, revenue, and active users. Here’s a detailed look at each app's metrics.
Minion Rush: Running Game
From late June to the end of September, weekly downloads for Minion Rush: Running Game saw a peak in mid-July with approximately 134K downloads, followed by a gradual decline, ending the quarter at around 60K. The weekly revenue exhibited fluctuations, peaking in late July at about $4.7K, then experiencing a downward trend, closing September at roughly $2.9K. Active users increased to a high of 303K in late July, before gradually decreasing to around 203K by the end of the quarter.
Sonic Dash Endless Runner Game
Weekly downloads for Sonic Dash Endless Runner Game remained relatively stable, fluctuating between 71K and 92K throughout the quarter. Revenue peaked at the end of July with approximately $2.2K and saw a slight decrease, ending September at around $1.5K. The game maintained a strong base of active users, averaging around 880K during the quarter, with a slight decline towards the end of September to approximately 832K.
Hello Kitty Nail Salon
Hello Kitty Nail Salon experienced stable weekly downloads, averaging around 80K, with a slight dip in early September. Revenue remained consistent, hovering around $400 to $480 per week. Active user numbers were steady, averaging around 380K throughout the quarter, with a small increase towards the end of September.
Sonic Forces: PvP Battle Race
Sonic Forces: PvP Battle Race saw weekly downloads peak at about 97K at the end of June, followed by a steady decline to approximately 48K by the end of September. Weekly revenue peaked at $12.3K at the end of June and showed fluctuations, ending the quarter at around $9K. Active users began at nearly 988K and experienced a gradual decline to about 676K by the end of September.
Hello Kitty Around The World
Hello Kitty Around The World had a significant drop in weekly downloads from late June's 88K to just about 7K by the end of September. Revenue was minimal, peaking at $34 in early August. Active users also saw a steep decline, from around 72K in late June to about 16K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.